Thursday, 27 September 2012

Building the Map



When it came to making the Board for our game, we had to spend some time trying to come up with a good design for the map, because the one we had been testing with, we all knew wasn’t very good. After a while of some arguing and drawing, Ram quickly drew a design that we all agreed on.


After getting something the right shape for the base of the board, and sketching out our map onto the board, Ram, Umar and Azam started work on the map. The map is made out of some Black Cardboard stuff, which could be bent, cut and shaped into our map. Because of the colour of it, Azam started calling the map, “The Black Citadel”, which seems to have stuck as a name.


After making the important parts of the map, Ram and Azam started both trying to make doors for both teams to walk out of at the game start; for Ram, this went well, and he made a Sliding Door, for Azam, not so well on the first try, because the door had a massive failure rate when being opened, and couldn’t be closed the same way. Azam’s first door was eventually scraped.


On the next full day of working on the map, all of us were working on it. We were adding extra things around the map, reinforcing what had been done the previous day, and Attaching the Doors, which Azam had made a second of; this time, it worked a bit better, although it does still get jammed.


After finishing all the walls, towers and stairs, we stuck it all down on another, larger piece of the black card, so it didn’t look weird.


Because I wasn’t much of a help on the actual putting it together side (not that great at arty stuff), my role was mainly cutting Gaffer-Tape. Ben came up with putting rooms on the side of both doors as a starting area for the two teams.


Then the map was complete, and ready for people to play on it




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